This time we are going to use the decompilation of the Zelda: Ocarina of Time N64 game to install the game, which will allow us to enjoy the title at 60FPS.
Index:
Installation:
There is a
precompiled binary version
for Linux, so we just need to make sure we have one of the
supported ROMS
.
We download the
binary
from the project GitHub
and extract it:
unzip SoH-Blair-Foxtrot-Linux.zip
We check the SHA1
hash of the ROM
:
sha1sum ~/PAL\ 1.1.z64
cfbb98d392e4a9d39da8285d10cbef3974c2f012 /home/kr0m/PAL 1.1.z64
Indeed, it is one of the supported versions, so we move the ROM
to the directory where we extracted the binary:
mv ~/PAL\ 1.1.z64 ./
We run the binary:
./soh.appimage
In this screenshot you can see the game; of course, you can play it in fullscreen.
By the way, the Xbox
controller works perfectly.
Compilation:
If the precompiled binary causes any problems, we can always compile the software ourselves .
We install the dependencies as indicated in the documentation :
apt-get install gcc g++ clang git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libopengl-dev libopus-dev libopusfile-dev
We clone the repository:
git clone https://github.com/HarbourMasters/Shipwright.git
cd Shipwright
git submodule update --init
We must keep in mind that only certain ROM versions are supported.
We check the SHA1
hash of the ROM
:
sha1sum ~/PAL\ 1.1.z64
cfbb98d392e4a9d39da8285d10cbef3974c2f012 /home/kr0m/PAL 1.1.z64
Indeed, it is one of the supported versions, so we move the ROM
to the directory where we cloned the repository:
mv ~/PAL\ 1.1.z64 ./
We generate the Ninja
project:
cmake -H. -Bbuild-cmake -GNinja
On my Debian12
system it presented problems due to the CMake
version:
PaperStreet $ ~/Shipwright> cmake -H. -Bbuild-cmake -GNinja
CMake Error at CMakeLists.txt:1 (cmake_minimum_required):
CMake 3.26.0 or higher is required. You are running version 3.25.1
The cleanest solution is to install a newer version from backports:
echo "deb http://deb.debian.org/debian bookworm-backports main" | tee /etc/apt/sources.list.d/backports.list
apt update
apt -t bookworm-backports install cmake
We rerun the generation of the Ninja
project:
rm -rf build-cmake
cmake -H. -Bbuild-cmake -GNinja
We generate the soh.otr
file:
cmake --build build-cmake --target GenerateSohOtr -j8
We compile the project:
cmake --build build-cmake -j8
We run the binary:
./build-cmake/soh/soh.elf
When it asks us whether to generate the OTR
, we answer yes:
![]() |
![]() |
![]() |
It will ask if we want to extract any other ROM
, we answer no:
In this screenshot you can see the game; of course, you can play it in fullscreen.
By the way, the Xbox
controller works flawlessly.