This time we’re going to use the decompilation of the N64 game Zelda: Majora’s Mask to install it, which will allow us to enjoy the title at 60FPS.
Index:
Installation:
There is a
precompiled binary version
for Linux, so we just need to make sure we have one of the
supported ROMs
.
Download the
binary
from the project’s GitHub
and extract it:
unzip 2Ship-Rena-Alfa-Linux.zip
Check the SHA1
hash of the ROM
:
sha1sum ~/Legend\ of\ Zelda,\ The\ -\ Majora\'s\ Mask\ \(USA\).z64
d6133ace5afaa0882cf214cf88daba39e266c078 /home/kr0m/Legend of Zelda, The - Majora's Mask (USA).z64
Since it’s one of the supported versions, move the ROM
to the directory where we extracted the binary:
mv ~/Legend\ of\ Zelda,\ The\ -\ Majora\'s\ Mask\ \(USA\).z64 ./
Run the binary:
./2ship.appimage
This screenshot shows the game; of course, it can be played in full screen.
By the way, the Xbox
controller works wonderfully.
Compilation:
If the precompiled binary gives any issues, we can always compile it ourselves .
Install the dependencies as indicated in the documentation :
apt-get install gcc g++ clang git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
Clone the repository:
git clone https://github.com/HarbourMasters/2ship2harkinian.git
cd 2ship2harkinian
git submodule update --init
Keep in mind that only certain ROM versions are supported.
Check the SHA1
hash of the ROM
:
sha1sum ~/Legend\ of\ Zelda,\ The\ -\ Majora\'s\ Mask\ \(USA\).z64
d6133ace5afaa0882cf214cf88daba39e266c078 /home/kr0m/Legend of Zelda, The - Majora's Mask (USA).z64
Since it’s one of the supported versions, move the ROM
to the directory where we extracted the binary:
mv ~/Legend\ of\ Zelda,\ The\ -\ Majora\'s\ Mask\ \(USA\).z64 ./
Generate the Ninja
project:
cmake -H. -Bbuild-cmake -GNinja
On my Debian12
system, I ran into issues due to the CMake
version:
PaperStreet $ ~/2ship2harkinian> cmake -H. -Bbuild-cmake -GNinja
CMake Error at CMakeLists.txt:1 (cmake_minimum_required):
CMake 3.26.0 or higher is required. You are running version 3.25.1
The cleanest solution is to install a newer version from backports:
echo "deb http://deb.debian.org/debian bookworm-backports main" | tee /etc/apt/sources.list.d/backports.list
apt update
apt -t bookworm-backports install cmake
Re-run the project generation:
rm -rf build-cmake
cmake -H. -Bbuild-cmake -GNinja
Generate the 2ship.o2r
file:
cmake --build build-cmake --target Generate2ShipOtr -j8
Compile the project:
cmake --build build-cmake -j8
Run the binary:
./build-cmake/mm/2s2h.elf
When asked whether to generate the O2R
, answer yes:
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This screenshot shows the game; of course, it can be played in full screen.
By the way, the Xbox
controller works wonderfully.